Hello, it is me, Mr Mister Swift, and yes, I am still alive.
I've made practically zero posts in something like 10 months I think? Any how, I haven't been busy with much gamedev related. Like most creative whims and fancies it comes and goes in cycles and phases like the seasons.
For the last two or three weeks I've been feeling more motivated than usual, that productive and creative spark. This time I decided to work on the back end engine of the game I'll never make. Last time I was busy on the front end and got stuck on something as simple as keeping track of all the in game entities.
Now, I have a simple ecosystem of trading spaceship and space station factories, with the ships running up and down keeping a simple model of a production chain running. It's still incredibly rough around the corners and wobbly as hell, but it's fun just watching everything try and tick together like clockwork being held together with bubblegum.
Maybe one day I'll hook it up to the graphical interface I cobbled together in Unity:
Which still doesn't look 1/10th as good as the concept art I mocked up once upon a time:
Oh well, better tiny progress than no progress I guess!