Friday, May 1, 2015

Swift's Programmering Adventures pt II

Quite pleased with the progress I made so far. Sorted out handling multiple objects, derived/base object class, spheres and rings. Wonder what I'll get up to tomorrow? Maybe starfield, fiddle with more lighting, and gradient background? Current mouse/camera code behaviour is still annoying the hell out of me though, feels incredibly anti-intuitive. Need to implement mousewheel for camera distance too I guess...